Wednesday, 7 September 2011

My Installation so far..

I wanted the heater to clearly reflect the results and impacts of Co2 emissions represented in the feed.



I wanted the flame to get bigger, relative to distance, to reflect the cyclic and ongoing effects of carbon-based emissions and the exponential impacts on humanity caused as humans become increasingly reliant on these technologies. I used the "make entity taller as you get closer to it" flow graph from the lectures as a bases to make the flame of the heater increase as the player gets closer to it.



I also wanted the heater to injure the player to reflect the long-term results and impacts of being reliant on carbon based technologies. After doing some research I came across the nodes; EntitiesInRange and DamageActor and used them in the following flow graph. The Timer node checks (every 2 seconds) to see whether the Entity and the Player are within a certain range (2), if true, the DamageActor is triggered and deducts health from the player (sometimes resulting in death).


I am still working on a way to decrease health with a TimeOfDay trigger, to represent a reliance on technology at certain times of the year.

Monday, 5 September 2011

Model - Heater


After finding my new pachube feed, I began thinking of ways to represent the outputs of the Co2 sensor in an installation. I liked the concept of using fire as it ties in with the contradiction of safety and danger. With that in mind I decided to design a heater, it keeps you warm and safe, yet can be quite dangerous. It also represents one of the main causes of increased Co2 in cooler months.  

Friday, 2 September 2011

New Pachube Feed

University of New South Wales - Weather Tunnel (Perth) 

Co2 levels over 3 months


I was doing some further research on Pachube to find a feed that would be more interesting and more appropriate to base my installation on. I came across this interesting feed on Co2 emissions in Perth and found it fascinating as over a three month period, the Co2 levels clearly increase (going into the colder months).

In regards to Pure War, this feed links to the concept of war between technology and environment, and in-turn people. The war being waged is the effect of Co2 emissions on the environment (global warming/climate change) caused by technology (electricity generation and consumption). I think this idea engages with the concept of an ongoing war; while humans are increasing Co2 levels, engaging with a war on the environment, the war of climate change is fighting back against it. This cyclic and ever increasing war is a clear example of Paul Virilio's concept of an invisible war between humanity and technology.
The upward trend in Co2 over the winter months (caused by woodfires, heaters etc.) could be clearly represented in an installation.

Monday, 8 August 2011

Pure War


When thinking about Paul Virilio's concept of Pure War, the invisible war waged by technology against humanity, I thinks it's quite interesting to also consider how both technology and humanity rely on each other. I created a simple representation in the form of two rings bridging a valley; though they clash and resist against each other, without one, the other would fall.