Wednesday, 7 September 2011

My Installation so far..

I wanted the heater to clearly reflect the results and impacts of Co2 emissions represented in the feed.



I wanted the flame to get bigger, relative to distance, to reflect the cyclic and ongoing effects of carbon-based emissions and the exponential impacts on humanity caused as humans become increasingly reliant on these technologies. I used the "make entity taller as you get closer to it" flow graph from the lectures as a bases to make the flame of the heater increase as the player gets closer to it.



I also wanted the heater to injure the player to reflect the long-term results and impacts of being reliant on carbon based technologies. After doing some research I came across the nodes; EntitiesInRange and DamageActor and used them in the following flow graph. The Timer node checks (every 2 seconds) to see whether the Entity and the Player are within a certain range (2), if true, the DamageActor is triggered and deducts health from the player (sometimes resulting in death).


I am still working on a way to decrease health with a TimeOfDay trigger, to represent a reliance on technology at certain times of the year.

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