Monday, 31 October 2011

InfoGraphics


Infographics are visual presentations of information that use the elements of design to display content. Infographics express complex messages to viewers in a way that enhances their comprehension. Images are often an extension of the content of a written article, but infographics convey a self-contained message or principle.
If a road sign has too much information on it, then it is difficult to read. Infographics compress and display this information in a visually pleasing way so that drivers don’t miss the message. Infographics communicate complex data quickly and clearly, and they are considered to be effective worldwide.

very visually striking, a piece of informative art.


simple and easy to read, having a clear purpose and easy to understand.



Taking a serious issue and explaining it in a day to day social situation, playful, visually stimulating.



Simplistic concept, relevant, 3D representation.




"Advertising Agencies are famously diverse. We have examined a few of their species and have drawn some arbitary conclusions".

tongue-in-cheek, gripping, informative? Fantastic!






Sunday, 30 October 2011

Review for analytics engine


"How will your Analytics Engine allow a viewer to draw conclusions that would be difficult (or impossible) to reach by interrogating the data in its raw form?"

I'm not exactly certain how to move forward at this stage; I'm not certain as to how to interpret the frozen pachube feed and how to represent it. I'm wondering whether it is better to create the data myself and simply work with that at this stage (using realistic data trends). I'm leaning towards working with scale (making the size of room increase as there is more light in the room). This seems rather simplistic at this stage but with this in mind I can at least feel move forward and try to nut out exactly what I'm doing. 


Tuesday, 4 October 2011

Brief for analytics engine


So far, from what I can gather, with the analytics from my chosen pachube feed, I use the data collected to control an installation in crysis. The obvious thing to do is to use this data to represent light in the installation, triggering, say growth in an entity and therefore representing the data as a cause and effect scenario (in the same way the raw data is used). 
As yet I am yet to think of a good way of representing the data in a way which proves more useful than simply analysing the raw data.


Video 2 - Measuring Acceleration



With help from Vinh, I've created a flowgraph that measures and displays the average acceleration of the player over a period of period of 8 seconds.